If a character is in any way forced to spend a RP, by a swordsman knack or the like, and he has none, he will instead lose a AD if in combat, outside of combat the player is crippled for the rest of the scene.

A RP can be used once per round to postpone a wound check to the end of the current round.

I’ve also realized, that I probably want to remake the social combat system to run on RP instead of “social wounds”